5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence486 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana8
+8
+8
+5
Mana rocks2
Mana dorks1
Other acceleration2
Treasure generators1
Minor treasure1
Commander Synergy (1 group)+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw6
Scry & Surveil1
Recursion3
Value engines7
Control Strategy Bonus (21 interaction cards)+30ⓘ
Counterspells10
Spot removal8
Stax & hate2
Mana Acceleration (13 sources)+1ⓘ
Dual & shock lands1
Utility lands4
+2
+2
+2
+2
Basic lands3
+11
+11
+10
5 Combo Families (5 lines, Consistency: 70%)+38ⓘ
Tempo Control (lockout lethality)+15ⓘ
Combat Damage Synergy+12ⓘ
2 extra turn effects+10ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces7
Synergy pieces5
Win conditions4
Drain effects1
Token generators1
Group slug1
Alternate win strategies1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+2-card combo 1→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✓
Extra turns 2
✕Mass land denial — none
Themes6 total
Wizard Tribal24 cards
24 wizard creatures detected. Tribal synergies can create powerful board states.
,,,,
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.