Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence207 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Land ramp18
Other acceleration1
Commander Synergy+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw4
Value engines4
Artifact/enchantment removal5
Spot removal8
Board wipes1
Stax & hate1
Protection1
Mana Acceleration+8ⓘ
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands2
+2
+2
Basic lands3
+10
+5
+17
Combat Damage Synergy+10ⓘ
Tempo Control+8.2ⓘ
Commander Synergy+1ⓘ
Win conditions6
Combat threats12
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Dinosaur Tribal24 cards
24 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power3.3→3.4+0.1
BracketB2→B2
Vectors
Velocity
66→66
—
Consistency
61→65
+4
Interaction
73→68
-5
Efficiency
53→53
—
Lethality
53→55
+2
Card Changes
Added (4)
Removed (4)
Grade
Power3.3→3.3—
BracketB2→B2
Vectors
Velocity
66→66
—
Consistency
61→61
—
Interaction
69→73
+4
Efficiency
54→53
-1
Lethality
52→53
+1
Card Changes
Added (1)
Grade
Power3.3→3.3—
BracketB2→B2
Vectors
Velocity
60→66
+6
Consistency
61→61
—
Interaction
69→69
—
Efficiency
58→54
-4
Lethality
52→52
—
Card Changes
Added (1)
Removed (1)