Commander
6.4±0.5
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence(404 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana7
Land ramp1
Other acceleration1
Low Land Count (6/32)+-65ⓘ
Tutors9
Draw engines6
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal5
Board wipes1
Edict effects1
Protection3
Mono-Color Mana Base (no fixing needed)+105ⓘ
Mono-Color Powerhouse Lands (4)+20ⓘ
Low Land Count (6/32)+-65ⓘ
Utility lands4
5 Combo Families (5 lines, Consistency: 96%)+44ⓘ
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine+20ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.4ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces10
Synergy pieces4
Win conditions2
Combat threats6
Sacrifice outlets1
Token generators1
Reanimation2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Threats98Mana base70Consistency53
✓
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes3 total
Lifedrain4 cards
4 lifedrain effects. Drain opponents' life while gaining your own.
Ad Nauseam2 cards
2 Ad Nauseam package cards. Draw your deck with life-for-cards effects.
Combo (Commander)7 cards
This deck is built around assembling infinite combos or combo finishes.