Krenko, Mob Boss

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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence714 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana13
Mana rocks1
Mana dorks1
Other acceleration2
Tutors7
Draw engines3
Cantrips & burst draw1
Wheels2
Value engines2
Counterspells3
Artifact/enchantment removal1
Spot removal4
Stax & hate2
Protection4
Mono-Color Powerhouse Lands (5)+22
Mana Acceleration+7
Fetchlands5
Premium utility lands1
Utility lands1
Taplands2
Basic lands1
23 Combo(s) Detected (Consistency: 88%)+126
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25
Commander Synergy+13
Combo pieces19
Synergy pieces3
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5

1.0 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 8
Minimum Bracket 4
Mass land denial 1
Minimum Bracket 4
2-card combo 1
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal22 cards

22 goblin creatures detected. Tribal synergies can create powerful board states.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Burn10 cards

10 damage dealers. Burn opponents down with direct damage.

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Combos23 total

  • 2-card combo · 1
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  • 3-card combos · 22
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