Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(363 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks3
Land ramp2
Other acceleration3
Treasure generators2
Low Land Count (6/32)+-65ⓘ
Draw engines4
Cantrips & burst draw1
Recursion7
Counterspells2
Spot removal12
Graveyard hate3
Board wipes1
Protection6
Two-Color Mana Base (no fixing needed)+128ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (6/32)+-65ⓘ
Utility lands1
Taplands4
8 Combo(s) Detected (Consistency: 30%)+39ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces14
Win conditions2
Drain effects5
Token generators10
Reanimation3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats99Interaction86Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain67 cards
67 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain26 cards
26 lifedrain effects. Drain opponents' life while gaining your own.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.