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Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence492 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks2
Other acceleration3
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw3
Recursion3
Value engines3
Spot removal3
Board wipes3
Edict effects1
Mono-Color Powerhouse Lands (3)+14ⓘ
Mono-Color Mana Base (no fixing needed)+9ⓘ
Premium utility lands1
Utility lands3
Taplands2
Basic lands1
10 Combo(s) Detected (Consistency: 85%)+64ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces12
Win conditions2
Combat threats8
Sacrifice outlets1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4
0.4 above Bracket 3 ceiling (7)
1.6 below Bracket 5 threshold (9)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal31 cards
31 zombie creatures detected. Tribal synergies can create powerful board states.
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Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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