Commander
No commander provided2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(158 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Mana dorks1
Land ramp7
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal8
Graveyard hate1
Stax & hate2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 5 evasion enablers+25ⓘ
Synergy pieces1
Combat threats6
Drain effects1
Token generators5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Threats66Interaction42Mana base40
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Superfriends14 cards
14 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.