Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(455 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration2
Tutors6
Draw engines2
Cantrips & burst draw8
Recursion4
Value engines4
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Counterspells6
Spot removal11
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands2
Utility lands5
Taplands1
Basic lands1
Island+24
3 Combo(s) Detected (Consistency: 92%)+33ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Interaction87Threats86Consistency83
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.