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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence564 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana8
Mana rocks4
Mana dorks2
Land ramp1
Other acceleration3
Treasure generators3
Tutors3
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines3
Spot removal9
Graveyard hate2
Board wipes1
Protection2
Mono-Color Powerhouse Lands (5)+23ⓘ
Mana Acceleration+8ⓘ
Dual & shock lands1
Utility lands6
Taplands2
Basic lands1
16 Combo(s) Detected (Consistency: 79%)+89ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces18
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets5
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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