Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(280 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Mana dorks4
Land ramp7
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion4
Value engines3
Counterspells1
Spot removal9
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (23 sources)+13ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands3
Taplands5
Combat Damage Synergy: token package, 1 token doubler, 5 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Token generators5
Reanimation2
Group slug1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Speed86Mana base79Threats75
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas28 cards
28 sagas. Multi-chapter enchantments for incremental value.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.