Commander
7.9±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence531 pts
Estimated win turn
T4best
T6typical
T7+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks5
Mana dorks3
Land ramp2
Commander Synergy+1ⓘ
Glass Cannon−10ⓘ
Tutors8
Draw engines1
Cantrips & burst draw4
Recursion1
Value engines7
Control Strategy+16ⓘ
Counterspells3
Stax & hate1
Protection6
Mana Acceleration+1ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands6
Utility lands1
Taplands1
Basic lands4
4 Combo Families+36ⓘ
Commander Synergy+5ⓘ
Combo pieces8
Win conditions4
Combat threats5
Damage multipliers1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.9 → Bracket 4
0.9 above Bracket 3 ceiling (7)
1.1 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 4
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Infect12 cards
12 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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-1/-1 Counters10 cards
10 -1/-1 counter cards. Weaken and wither opponent creatures.
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