Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(384 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana dorks20
Land ramp3
Other acceleration1
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal6
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (24 sources)+14ⓘ
Mono-Color Mana Base (no fixing needed)+14ⓘ
Utility lands4
Taplands3
Basic lands1
Forest+28
Combat Damage Synergy: token package, 3 tribal lords, 3 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combo pieces3
Synergy pieces1
Win conditions4
Combat threats4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats88Speed84Consistency81
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal31 cards
31 druid creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.