Krenko, Mob Boss

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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence478 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration2
Treasure generators2
Tutors7
Draw engines4
Recursion1
Value engines3
Counterspells2
Artifact/enchantment removal1
Spot removal4
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (3)+10
Fetchlands3
Dual & shock lands2
Utility lands9
Taplands5
Basic lands1
8 Combo(s) Detected (Consistency: 88%)+56
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 4 haste enablers, aristocrats engine, 2 damage multipliers+25
Commander Synergy+8
Combo pieces12
Synergy pieces9
Win conditions2
Combat threats3
Sacrifice outlets2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

Game changers 1
Minimum Bracket 3
Mass land denial 1
Minimum Bracket 4
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal25 cards

25 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos8 total

  • 2-card combo · 1
  • +
  • 3-card combos · 6
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  • 5-card combo · 1
  • ++++