Commander
No commander provided2.9±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(137 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Other acceleration3
Tutors2
Draw engines2
Recursion1
Value engines1
Counterspells2
Spot removal2
Stax & hate1
Protection3
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands14
5 Combo(s) Detected (Consistency: 54%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces7
Synergy pieces1
Win conditions2
Combat threats8
Sacrifice outlets1
Token generators1
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Threats90Mana base84Consistency25
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.