Commander
2.8±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence162 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana dorks1
Land ramp15
Other acceleration1
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines18
Spot removal11
Board wipes2
Protection1
Mana Acceleration+5ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands12
Taplands5
Basic lands3
Combat Damage Synergy+2ⓘ
Win conditions5
Combat threats6
Drain effects2
Token generators2
Extra turns1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
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Chaos24 cards
24 chaos effects. Embrace randomness with coin flips and dice rolls.
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Cascade22 cards
22 cascade/discover effects. Cast spells for free off the top.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.