Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(236 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Mana dorks1
Tutors1
Draw engines3
Cantrips & burst draw2
Counterspells1
Spot removal2
Board wipes1
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands5
Utility lands9
Taplands7
Synergy pieces3
Win conditions1
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base91Speed80Interaction29
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.