Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(347 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana5
Mana rocks2
Commander Draw Engine (Anje Falkenrath provides card draw)+10ⓘ
Low Land Count (25/32)+-18ⓘ
Counterspells2
Spot removal6
Graveyard hate1
Board wipes4
Protection1
Two-Color Mana Base (no fixing needed)+55ⓘ
Low Land Count (25/32)+-18ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands1
3 Combo(s) Detected (Consistency: 80%)+31ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces4
Win conditions1
Sacrifice outlets2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats82Interaction77Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Vampire Tribal9 cards
9 vampire creatures detected. Tribal synergies can create powerful board states.