Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(328 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks1
Other acceleration4
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw2
Counterspells1
Spot removal5
Board wipes1
Stax & hate2
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands3
Taplands6
4 Combo(s) Detected (Consistency: 73%)+34ⓘ
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 1 evasion enabler, 5 damage multipliers+25ⓘ
Combo pieces6
Synergy pieces11
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats93Mana base80Interaction65
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Voltron27 cards
27 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.