Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence246 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Land ramp6
Other acceleration1
Commander Draw Engine+18ⓘ
Tutors1
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines1
Board wipes1
Two-Color Mana Base (no fixing needed)+21ⓘ
High Land Count−10ⓘ
Premium utility lands1
Taplands8
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces7
Combat threats4
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.