Commander
4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence318 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks2
Mana dorks3
Land ramp3
Other acceleration2
Treasure generators3
Commander Synergy+1ⓘ
Tutors2
Draw engines3
Cantrips & burst draw10
Value engines13
Artifact/enchantment removal3
Spot removal9
Board wipes4
Protection1
Mana Acceleration+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces12
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 (Bracket 2)+Game Changers 2→ Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters12 cards
12 counter synergies. Grow creatures over time for massive threats.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.