Commander
No commander provided5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(416 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana7
Mana rocks2
Treasure generators2
Tutors4
Draw engines4
Cantrips & burst draw5
Recursion5
Value engines4
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Fetchlands3
Dual & shock lands11
Premium utility lands1
Utility lands4
Taplands5
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Win conditions3
Combat threats3
Sacrifice outlets2
Reanimation7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Interaction90Mana base89Consistency80
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.