Commander
7.0±0.7
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Medium confidence500 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Fast mana1
Mana rocks2
Mana dorks6
Land ramp4
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw7
Recursion1
Value engines3
Other2
Control Strategy Bonus (15.4 interaction cards)+30ⓘ
Counterspells1
Spot removal6
Board wipes1
Protection8
Other8
Mana Acceleration (13 sources)+1ⓘ
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands16
+6
+6
+6
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands4
+5
+5
+4
+4
Utility lands1
+2
Basic lands4
+2
+2
+1
+3
Other4
Combat Damage Synergy: token package, 2 damage multipliers+11ⓘ
Tempo Control (lockout lethality)+9.4ⓘ
Synergy pieces1
Group slug1
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base95Consistency87Speed85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers are present, but the power level already places this deck in Bracket 4.
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.