Commander
2.7±1
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(156 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Cantrips & burst draw1
Value engines1
Counterspells1
Spot removal1
Board wipes1
Protection3
Two-Color Mana Base (no fixing needed)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Premium utility lands3
Utility lands5
Taplands3
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.7 (Bracket 1)+Game Changers→ Bracket 3
Mana base75Threats35Interaction27
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.