Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(206 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Commander Draw Engine (Anowon, the Ruin Thief provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines4
Counterspells5
Spot removal2
Graveyard hate2
Board wipes1
Stax & hate3
Protection1
Other1
Two-Color Mana Base (no fixing needed)+7ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands7
Combo pieces1
Synergy pieces2
Combat threats3
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base75Interaction64Consistency58
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Rogue Tribal15 cards
15 rogue creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.