Commander
1.0±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(-127 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
No cards contributed significantly to this vector.
Low Land Count (0/36)+-90ⓘ
Draw engines3
Cantrips & burst draw1
Value engines1
Counterspells1
Protection2
Low Land Count (0/36)+-90ⓘ
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+15ⓘ
Synergy pieces2
Combat threats1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.0 → Bracket 1
Threats31Interaction9
Right at the Bracket 1 threshold
2.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.