Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp8
Other acceleration3
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion1
Spot removal10
Graveyard hate1
Board wipes3
Stax & hate1
Protection8
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands11
Taplands8
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Synergy pieces4
Win conditions6
Combat threats3
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base90Interaction89Threats85
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dinosaur Tribal25 cards
25 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.