2.4±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(124 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp2
Treasure generators1
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal3
Stax & hate1
Protection4
Fetchlands1
Dual & shock lands9
Premium utility lands5
Utility lands7
Combat Damage Synergy: token swarm strategy, 2 token doublers, aristocrats engine+25ⓘ
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base89Speed37Interaction27
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.