Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence300 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Commander Synergy (1 group)+2ⓘ
Tutors2
Draw engines7
Scry & Surveil3
Recursion7
Value engines7
Synergy support2
Artifact/enchantment removal3
Spot removal3
Board wipes2
Stax & hate1
Edict effects2
Protection3
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+3
+6
Combat Damage Synergy+25ⓘ
Commander Synergy (1 group)+2ⓘ
Synergy pieces7
Combat threats10
Drain effects7
Token generators2
Reanimation1
Alternate win strategies2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.5 (Bracket 2)+Mass Land Denial→ Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Lifedrain14 cards
14 lifedrain effects. Drain opponents' life while gaining life.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.