Commander
7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(496 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw15
Wheels1
Recursion3
Value engines2
Other1
Control Strategy Bonus (21.7 interaction cards)+30ⓘ
Counterspells6
Spot removal5
Board wipes2
Protection6
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
+8
+8
+5
+5
Dual & shock lands10
+6
+6
+6
+5
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+4
+4
+4
Combat Damage Synergy: token package, 3 evasion enablers, 3 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Combat threats3
Drain effects1
Token generators3
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base91Threats87Interaction86
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Bounce5 cards
5 bounce effects. Return permanents to hand for tempo advantage.
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Prowess5 cards
5 prowess creatures. Cast spells to pump your attackers.
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