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Commander
9.0±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence643 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana9
Mana rocks3
Mana dorks3
Land ramp1
Other acceleration1
Tutors7
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines11
Counterspells9
Spot removal3
Board wipes2
Stax & hate2
Protection1
Mana Acceleration+7ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands1
Basic lands4
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, 1 evasion enabler+16ⓘ
Commander Synergy+14ⓘ
Tempo Control+10.8ⓘ
Extra Turn Package+10ⓘ
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats5
Drain effects1
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.0 → Bracket 5
Right at the Bracket 5 threshold
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 13
Minimum Bracket 4
✓
Extra turns 2
✕Mass land denial — none
✕2-card combo — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Infect17 cards
17 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
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Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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