5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(361 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Draw engines1
Cantrips & burst draw11
Value engines1
Counterspells13
Spot removal9
Board wipes6
Stax & hate1
Other2
Fetchlands7
Dual & shock lands7
Premium utility lands3
Utility lands8
Taplands7
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces3
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction94Mana base93Threats69
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Counter Control15 cards
15 counterspells. Control the stack and protect your win conditions.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro (Commander)2 cards
Commander rewards aggressive, combat-focused gameplay.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.