Commander
No commander provided6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(418 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Mana dorks1
Other acceleration1
Draw engines5
Cantrips & burst draw9
Counterspells3
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands1
Taplands2
2 Combo(s) Detected (Consistency: 68%)+25ⓘ
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.4ⓘ
Combo pieces4
Synergy pieces1
Win conditions2
Combat threats2
Token generators1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats90Consistency85Speed82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Pirate Tribal26 cards
26 pirate creatures detected. Tribal synergies can create powerful board states.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.