Pirate Tribal Deck

Commander
No commander provided
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(418 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Mana Acceleration (12 sources)+2
Fetchlands1
Dual & shock lands2
Utility lands1
Basic lands2
2 Combo(s) Detected (Consistency: 68%)+25
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
1 extra turn effect+5
Tempo Control (lockout lethality)+3.4
Synergy pieces1
Combat threats2
Token generators1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats90Consistency85Speed82

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Pirate Tribal26 cards

26 pirate creatures detected. Tribal synergies can create powerful board states.

Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos2 total