Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(221 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Land ramp12
Other acceleration2
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion3
Value engines2
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands1
Utility lands1
Taplands1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions6
Drain effects3
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Speed66Threats56
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.