Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(670 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks5
Mana dorks6
Land ramp8
Other acceleration2
Treasure generators3
Tutors5
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines3
Counterspells12
Spot removal2
Artifact/enchantment removal1
Land destruction2
Board wipes2
Stax & hate2
Protection3
Mana Acceleration (29 sources)+15ⓘ
Fetchlands9
Dual & shock lands7
Premium utility lands7
Utility lands1
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Synergy pieces2
Win conditions1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Speed98Interaction97Mana base97
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.