Commander
7.3±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(529 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp2
Draw engines2
Cantrips & burst draw3
Recursion3
Value engines6
Control Strategy Bonus (16.2 interaction cards)+30ⓘ
Counterspells6
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate9
Protection6
Other3
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands4
2 Combo Families (2 lines, Consistency: 90%)+28ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combo pieces3
Synergy pieces2
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Interaction98Mana base92Threats77
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker22 cards
22 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.