Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (48% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks3
Land ramp1
Other acceleration4
Treasure generators5
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion3
Counterspells3
Spot removal4
Board wipes4
Stax & hate2
Protection1
Mono-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands1
Utility lands16
Taplands2
Basic lands1
Mountain+16
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combo pieces3
Synergy pieces4
Win conditions7
Combat threats4
Sacrifice outlets1
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats93Speed81Mana base78
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.