Yidris, Maelstrom Wielder

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(398 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6
Synergy pieces1
Combat threats1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Consistency97Speed81Mana base77

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Cascade24 cards

24 cascade/discover effects. Cast spells for free off the top.

Chaos22 cards

22 chaos effects. Embrace randomness with coin flips and dice rolls.

Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.