Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(398 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Land ramp9
Other acceleration1
Treasure generators1
Tutors2
Cantrips & burst draw7
Recursion1
Counterspells1
Spot removal5
Board wipes2
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands3
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces1
Win conditions3
Combat threats1
Token generators2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency97Speed81Mana base77
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Cascade24 cards
24 cascade/discover effects. Cast spells for free off the top.
Chaos22 cards
22 chaos effects. Embrace randomness with coin flips and dice rolls.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.