Elminster

Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+11
Two-Color Powerhouse Lands (2)+3
Dual & shock lands2
Premium utility lands1
Basic lands2
2 Combo(s) Detected (Consistency: 85%)+27
Tempo Control (lockout lethality)+6.6
1 extra turn effect+5
Win conditions1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Consistency88Interaction77Mana base75

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Extra turns (1)
Mass land denial — none
2-card combo — none

Themes2 total

Blink/Flicker5 cards

5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos2 total