Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Commander Draw Engine (Elminster provides card draw)+10ⓘ
Tutors3
Draw engines4
Cantrips & burst draw11
Recursion1
Value engines2
Counterspells4
Spot removal3
Board wipes4
Stax & hate3
Two-Color Mana Base (no fixing needed)+11ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands4
2 Combo(s) Detected (Consistency: 85%)+27ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency88Interaction77Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes2 total
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.