Aragorn, Company Leader

2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(157 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+25
Mana Acceleration (12 sources)+2
Dual & shock lands1
Premium utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.8 (Bracket 1)+Game Changers Bracket 3
Mana base75Threats52Consistency48
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

+1/+1 Counters36 cards

36 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.