Commander
7.0±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(553 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Treasure generators1
Tutors3
Draw engines13
Cantrips & burst draw2
Recursion7
Value engines2
Counterspells8
Spot removal7
Graveyard hate2
Board wipes3
Stax & hate4
Protection2
Other1
Fetchlands4
Dual & shock lands10
Premium utility lands5
Utility lands3
Taplands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Synergy pieces15
Combat threats3
Drain effects1
Token generators3
Reanimation2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 7.0 (Bracket 4)+Game Changers→ Bracket 5
Interaction96Consistency93Mana base93
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.