Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(405 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Other acceleration3
Draw engines22
Cantrips & burst draw10
Wheels3
Recursion1
Value engines2
Counterspells4
Spot removal7
Graveyard hate1
Protection2
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Utility lands6
Taplands2
Basic lands1
Island+30
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3ⓘ
Synergy pieces4
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency97Interaction77Mana base70
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.