Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(146 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Land ramp3
Other acceleration1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw1
Value engines1
Spot removal4
Graveyard hate1
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+16ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands2
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Speed27Consistency27
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Monk Tribal9 cards
9 monk creatures detected. Tribal synergies can create powerful board states.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.