Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(284 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Land ramp7
Other acceleration1
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion5
Spot removal10
Graveyard hate1
Board wipes1
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands11
Taplands7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces14
Win conditions1
Combat threats1
Sacrifice outlets2
Token generators2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats90Mana base82Speed61
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.