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HomeExplore decksCommanders

Go-Wide / Weenies Deck

viapasted list·Updated 46 days ago·8 views·

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Power level

10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence785 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana9
Mana rocks1
Mana dorks5
Land ramp1
Other acceleration1
Treasure generators1
Low Land Count−3ⓘ
Tutors12
Draw engines11
Cantrips & burst draw1
Value engines9
Counterspells10
Spot removal4
Board wipes1
Stax & hate6
Protection6
Mana Acceleration+7ⓘ
Low Land Count−3ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands4
Utility lands4
6 Combo(s) Detected (Consistency: 100%)+50ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces10
Win conditions1
Drain effects1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5

1.0 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →
✓
Game changers 14
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stax11 cards

11 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

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Combos6 total

  • 2-card combo · 1
  • +
  • 3-card combos · 5
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