5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Treasure generators3
Draw engines10
Cantrips & burst draw4
Wheels1
Recursion4
Value engines3
Other1
Counterspells5
Spot removal6
Graveyard hate2
Stax & hate3
Protection2
Other4
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands5
Utility lands6
Taplands4
Combo Commander: Malcolm, Keen-Eyed Navigator+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Tempo Control (lockout lethality)+6.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Combat threats5
Drain effects2
Reanimation9
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base94Threats93Interaction82
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.