Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(343 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks8
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators4
Tutors2
Draw engines2
Cantrips & burst draw7
Wheels1
Recursion2
Value engines5
Counterspells3
Spot removal6
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Mana Base (no fixing needed)+6ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands14
Basic lands1
Mountain+26
Combat Damage Synergy: token package, 4 haste enablers, 1 evasion enabler, aristocrats engine+24ⓘ
Synergy pieces1
Win conditions6
Combat threats4
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction80Threats75Mana base70
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.