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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence729 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks4
Other acceleration1
Commander Draw Engine+10ⓘ
Tutors8
Draw engines8
Cantrips & burst draw5
Wheels1
Value engines3
Counterspells10
Spot removal5
Graveyard hate2
Board wipes7
Stax & hate3
Protection1
Two-Color Powerhouse Lands (2)+10ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands3
Basic lands2
16 Combo(s) Detected (Consistency: 98%)+99ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces19
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 10
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
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Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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Consultation / Thoracle3 cards
3 Consultation line cards. Win by exiling your library.
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