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7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence661 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp2
Treasure generators5
Tutors6
Draw engines9
Cantrips & burst draw1
Recursion3
Value engines3
Counterspells1
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate3
Protection5
Fetchlands4
Dual & shock lands9
Premium utility lands5
Utility lands8
Taplands4
Basic lands3
10 Combo(s) Detected (Consistency: 100%)+70ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 5 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces12
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Clones15 cards
15 clone effects. Copy the best threats on the battlefield.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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