Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(661 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp2
Treasure generators5
Tutors6
Draw engines9
Cantrips & burst draw1
Recursion3
Value engines3
Counterspells1
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate3
Fetchlands4
Dual & shock lands9
Premium utility lands5
Utility lands8
Taplands4
10 Combo(s) Detected (Consistency: 100%)+70ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 5 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces12
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats99Mana base91Consistency90
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones15 cards
15 clone effects. Copy the best threats on the battlefield.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos10 total
- Combat Celebrant+Kiki-Jiki, Mirror Breaker
- Kiki-Jiki, Mirror Breaker+Village Bell-Ringer
- Rionya, Fire Dancer+Combat Celebrant
- The Jolly Balloon Man+Village Bell-Ringer
- Rionya, Fire Dancer+Terror of the Peaks
- Combat Celebrant+Splinter Twin
- Splinter Twin+Village Bell-Ringer
- Ghired, Mirror of the Wilds+Village Bell-Ringer
- Ghired, Mirror of the Wilds+Sunstrike Legionnaire
- Sunstrike Legionnaire+Splinter Twin