Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(355 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana11
Mana rocks2
Mana dorks2
Other acceleration2
Treasure generators3
Other2
Commander Draw Engine (Clive, Ifrit's Dominant provides card draw)+10ⓘ
Tutors3
Draw engines2
Cantrips & burst draw6
Wheels4
Recursion3
Value engines7
Other1
Counterspells1
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Stax & hate1
Protection2
Other1
Mono-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands1
Utility lands7
Basic lands1
Mountain+28
5 Combo Families (5 lines, Consistency: 79%)+40ⓘ
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces4
Win conditions2
Combat threats4
Drain effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats93Consistency82Speed76
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Discard11 cards
11 discard synergies. Empty opponents' hands while gaining value.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.