Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence318 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp10
Other acceleration1
Commander Synergy+1ⓘ
Tutors4
Draw engines6
Cantrips & burst draw7
Scry & Surveil3
Recursion2
Value engines3
Counterspells2
Artifact/enchantment removal2
Spot removal5
Board wipes1
Stax & hate1
Protection1
Mana Acceleration+5ⓘ
Two-Color Powerhouse Lands+4ⓘ
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands24
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands13
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+3
+4
Other1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces8
+2
Win conditions3
Combat threats2
Alternate win strategies1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.7 → Bracket 2
1.7 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Clones8 cards
8 clone effects. Copy the best threats on the battlefield.
,,,,
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.